In 2019 I was asked to direct the video portion of Tool's Fear Innoculum tour. This meant coming up with over an hour of visuals in just under two months.
This was before AI, so to achieve this required a lot of planning. Basically breaking down what programs were going to be used, what the fuck up rate was, and how long could I work on each clip.
The idea was to get around five programs, that I liked, fractal, etc. And play around with them to come up with something new. I would also use filmed footage etc. After coming up with a baseline, new ideas were then added to that and shaped by song. So heavier sections were in red, for instance, cooler sections in blue, fairly obvious, but it helped lay a groundwork for the more trippy stuff that was laid on top. The idea was to keep it simple but textural.
On the initial tour we also had a beaded curtain that produced a 3D effect, which is what you can see below. Everyone hated that, except Adam and Myself, because it kept getting tangled and causing problems. But as an audience member I'd seen the reaction to it, and people genuienly didn't know what they were watching. It made people high, so I was happy.